4/27/2023 0 Comments Coppercube full downloadThere are limitations with the current version, notably each world is only one chunk (16x16x128), because generating and rendering each chunk mesh takes a long time, around ~2.5 to 5 seconds, effectively making rendering chunks at runtime impossible (or incredibly annoying for the player to deal with the constant, long lag spikes caused by the mesh generator), but pre-generating more chunks at the start is possible, though it will increase the initial loading time significantly. V : Toggle noclip camera (Creative mode / Debug mode) Add to bullet 'collide when moved' and turn off 'affected by gravity'. ![]() Q (+Shift) : Drop selected item / block.1-9 / Mouse Wheel : Change selected hot bar slot.RMB : Place / Interact / Craft (Inventory menu) Today's video shows how to download Coppercube game engine software Download Copper cube game engine software Subscribe and like and share this.Saving and loading support (+ Autosaves).Procedurally generated islands with different biomes.The game contains randomly generated islands with caves, biomes, ores, tools etc. actionOnDie: action at death.Originally made to test out CopperCube engine's capabilities in handling voxel-based interactable environments similar to games like Minecraft, then expanded upon for a "clone" themed CopperCube game jam.actionOnHit: action if the CC variable changes or the bullet approaches the AI.health: AI hp. Don't forget: you can use CC variable "nodeName.health" to see/edit AI health.hitSensitivityInObstacle:the radius of hitting obstacles increases. Hitting radius =hitSensitivityInObstacle+ bullet scale. hitSensitivityInObstacle does not affect collision with AI.additionalShootPosition: when fired, the bullet has a "shotFrom" object position. additionalShootPosition is added to the starting position of the bullet.additionalShootRotation:additional turn of the bullet flight. You can use this if shootToCameraTarget is off.additionalDamageCollision:the damage radius increases. Damage radius =additionalDamageCollision+bullet scale. additionalDamageCollision does not affect collision with obstacles.shootToCameraTarget:a shot to the target of the current active camera.onImpactInAI:action when hitting an object with "NGame AI" behavior.onImpactInNotAIObstacle:action on hitting a static object with collision.range:range of a bullet. after this distance the bullet will be removed.bulletMovementSpeed: bullet speed. Do not make it very large.damage:bullet damage. You can use CC variable "nodeName.health" to see/edit AI health.Open Full Item List: V or Click waving dots icon. shotFrom:object from which the bullet will fly To see the demos you need: Have Game Editor installed (Download Game Editor here) Unzip the demos.Learn More > Random Vertex Color Plugin A plugin to apply random vertex color to any 3d object. Plugins Behaviors Actions Shaders Others PLUGINS Save Lightmap Textures Plugin A plugin to save internal lightmaps of selected scenenode to disk. Specify AI parameters. Remember to remove the AI node after death Download Coppercube actions, behaviors, plugins, shaders, & source files., Ambiera CopperCube Professional Free download with link. ![]() I do not recommend using bullet behavior if the project uses physics simulation. The engine cannot update static geometry and bullets take up memory after deletion. It is an editor for creating 3D apps, games and 3D websites. ![]()
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